# Sounds

The plugin plays sounds for certain events. You can customize these sounds in the `./extras/` folder, specifically in the `sounds.yml` file.

{% hint style="info" %}
You can find sounds in-game with the command /playsound
{% endhint %}

### Ads

This sound plays when a player successfully sends an ad or when a preview is displayed.

`AdSendSound: 'block.anvil.use'`

To allow all players to hear a sound when a new ad is sent, set the following value to `true`:

`SendAdSoundToAllPlayers: 'false'`

### Loading

This sound plays when the plugin is loading a bigger part that may takes longer. One example is the reload of the plugin

`LoadSound: 'entity.experience_orb.pickup'`

### Success

This sound plays when an action is successfully completed.

`SuccessSound: 'entity.player.levelup'`

### Options

This sound plays when a player changes their [<mark style="color:green;">settings</mark>](../options-menu).

`OptionsSound: 'entity.firework_rocket.twinkle'`

### No access

This sound plays when an action fails to complete successfully, such as when a player has no permission to use the command.

`NoAccessSound: 'block.note_block.bass'`
