Sounds
Last updated
Last updated
The plugin plays sounds for certain events. You can customize these sounds in the ./extras/
folder, specifically in the sounds.yml
file.
This sound plays when a player successfully sends an ad or when a preview is displayed.
AdSendSound: 'block.anvil.use'
To allow all players to hear a sound when a new ad is sent, set the following value to true
:
SendAdSoundToAllPlayers: 'false'
This sound plays when the plugin is loading a bigger part that may takes longer. One example is the reload of the plugin
LoadSound: 'entity.experience_orb.pickup'
This sound plays when an action is successfully completed.
SuccessSound: 'entity.player.levelup'
This sound plays when a player changes their .
OptionsSound: 'entity.firework_rocket.twinkle'
This sound plays when an action fails to complete successfully, such as when a player has no permission to use the command.
NoAccessSound: 'block.note_block.bass'