🎸Sounds

The plugin plays sounds for certain events. You can customize these sounds in the ./extras/ folder, specifically in the sounds.yml file.

You can find sounds in-game with the command /playsound

Ads

This sound plays when a player successfully sends an ad or when a preview is displayed.

AdSendSound: 'block.anvil.use'

To allow all players to hear a sound when a new ad is sent, set the following value to true:

SendAdSoundToAllPlayers: 'false'

Loading

This sound plays when the plugin is loading a bigger part that may takes longer. One example is the reload of the plugin

LoadSound: 'entity.experience_orb.pickup'

Success

This sound plays when an action is successfully completed.

SuccessSound: 'entity.player.levelup'

Options

This sound plays when a player changes their settings.

OptionsSound: 'entity.firework_rocket.twinkle'

No access

This sound plays when an action fails to complete successfully, such as when a player has no permission to use the command.

NoAccessSound: 'block.note_block.bass'

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